Halo Infinite Season 2 is officially on the way, and it’s slated to offer a new battle pass, maps, and modes. The following summarises what we now know.
The hype for Halo Infinite Season 2 has been growing for quite some time. Season 1 premiered in November 2021, meaning that four months had elapsed without a season transition.
However, Joseph Staten, Halo Infinite’s Head of Creative, outlined the game’s strategy and provided some insight into the timing and content of Season 2.
What to Expect From Halo Infinite Season 2
When Season 2 is ultimately released, there will be a plethora of new material on which to focus. Following such a long first season, the game is certain to undergo considerable changes.
New Game Modes
On April 21, a tiny teaser showed three new Halo Infinite Season 2 game variants. Among them are the following:
- King of the Hill
- Last Spartan Standing
Along with the long-awaited return of King of the Hill, we’ll get to experience Landgrab, a scaled-down version of Battlefield’s Conquest mode. The most intriguing feature is Last Spartan Standing, which is a full-fledged battle royale game. With only one life and a progressively shrinking map, this is a fight that only one player can win – and one that is destined to resurrect Halo Infinite.
- Bath Salts
We don’t yet have all of the details on them, but keep an eye out – we’ll have all of the new Halo Infinite map callouts as soon as they become available!
Maps for Halo Infinite Season 2
343 Industries has stated that Halo Infinite Season 2 will include two new maps. The first is a map dubbed Breaker for Big-Team-Battle that appears to be centered around an arid desert landscape.
Catalyst, the second map, is substantially smaller, which is understandable given that it is an arena map. It takes place within and around a structure that resembles an abandoned, moss-covered laboratory divided into two levels.
Catalyst is slated to be included in “several playlists” on day one, which indicates we’ll see a lot of this new style in Season 2.
Both maps were presented on April 15 alongside a new deep-dive trailer highlighting the new designs.
From power weapon placement to grab lift placement and more, this early glimpse is a terrific way to prepare for the Season 2 update.
Game Modes in Halo Infinite Season 2
Along with the new maps, the designers announced three new modes, one of which is a return to a classic. The first is Last Spartan Standing, which they describe as a “free-for-all elimination mode.”
The venerable King of the Hill is the second mode. As the name implies, it is a race to see who can hold the ‘hill’ the longest. There are two game modes: Free-For-All and Team vs. Team.
Land Grab, the third option, mixes King of the Hill and another popular mode, Territories. Players must fight to regain five pieces of land scattered throughout the landscape.
Additionally, we’ve been informed that Attrition will be returning for a second season. Following a brief debut, this revive-focused game has the potential to become a season staple.
That brings our understanding of Halo Infinite’s upcoming season to a close. In the next weeks and months, additional material will be made accessible. This site will be updated as fresh information becomes available.
The community has been waiting for word on it for a prolonged period, and they will have to wait a little longer. However, interest is reviving as new facts emerge. Keep an eye on our Halo Infinite page for the newest updates.
Trailers for Halo Infinite’s Season 2
343 Industries has published a new announcement trailer for Halo Infinite Season 2: Lone Wolves to whet players’ appetites for the second season.
The brief film reveals what players can expect from the future season of the game, which includes two new levels – one Arena map titled Catalyst and one Big Team Battle map dubbed Breaker.
Additionally, the creators published a new teaser for Halo Infinite Season 2, showing the Catalyst and Breaker maps. Below is the official video.
Halo Infinite Season 2 Release Date
Season 2 of Halo Infinite will begin on Tuesday, May 3, and will last three months. This should result in a shorter season than the previous one. However, given the multiple delays between these early seasons, it may take longer to complete if unforeseen obstacles occur.
Halo Infinite Season 2 Battle Pass
There is currently no information available on the Halo Infinite Season 2 battle pass. However, similar to the Season 1 battle pass, it is expected to feature 100 tiers each with a unique cosmetic prize.
That is not to say that there will be no changes. 343 Industries wants to implement changes in response to player feedback, including the ability for players to earn in-game credits that may be used to reclaim some of their purchase prices. Concerning the Battle Pass content’s theme, the developer has stated that a large portion of it will be inspired by the Lone Wolves motif.
Halo Infinite Season 2 Early Patch Notes
The following adjustments have been made, according to a 343 Industries blog post:
To avoid disclosing excessive information about a player’s position, the ability to hear an opponent’s shield recharge sound has been disabled.
The level of the Grunt Birthday Party sound effect will be increased throughout the Campaign.
- On day one, Catalyst (the new Arena map) will be added to numerous playlists.
King of the Hill will be included in a variety of playlists.
- Attrition will be included in a variety of playlists.
- A revived player in Attrition will be able to move instantly upon respawning.
- In social playlists, Motion Tracker (Radar) will have its outer edge detection activated for shooting and sprinting.
Big Team Battle
- On day one, matchmaking will include Breaker (a new BTB map).
- Jeff Steitzer’s voice will once again be used to announce player-earned medals.
- The issue that resulted in uneven Weapon Rack spawns has been resolved.
- Rather than tracking a player’s full session, the CSR advancement meter will instead show the player’s progress since their most recent match.
Custom Games & Forge
- Addressing a few Custom Game problems, with more to come
Personal AI & Spartan Chatter
- Adjustments to the balance have been made to emphasize what is most essential to players.
- Stability improvements are noticeable; the team has corrected dozens of PC problems.
- Melee bouts should be more consistent, with opponents “phasing” through one another less frequently and “whiffing” less frequently when a melee should have connected.
- A 10% reduction in melee damage across all weapons will need the Mangler to land two shots and a beatdown to score a kill.
- The Ravager’s standard (non-charged) shot’s damage will be increased.
Friend or Foe (IFF) Recognition (Player Outlines)
- This system will now include options for players to adjust the opacity and thickness to their liking.
- Drop Wall’s performance will be slightly improved.
- Overshield will add a small amount of shielding.
- The damage caused by a helicopter collision (splatter) will be amplified to its vehicle-splattering glory.
- The agility and damage output of the Banshee will be improved to enhance its use as a strike fighter.
- The Warthog and Razorback should be more resistant to flipping and bouncing than they currently are.
Additionally, the team is considering tweaks to the game’s Battle Pass and progression systems.
- Bundles will provide a more consistent level of value across multiple offerings.
Battle Pass & Progression
- Season 2’s free track will feature a greater degree of customization than Season 1’s.
- In the S2 Premium Battle Pass, players can win up to 1000 CR.
- Weekly Challenges will continue to evolve.
- Throughout the season, Ultimate Rewards will consist of higher-value cosmetics like visors, coatings, and postures that will be devoid of emblems and backdrops.
Theater & Observer
- Theater & Observer will receive updates to improve overall stability, issues associated with watching many films consecutively, and issues associated with watching multiple matches consecutively.
Halo Infinite Season 2 Features
There will be no news on the bulk of fronts, such as the fighting pass or planned events, due to the distance.
However, HaloInfinite117 on Twitter disclosed some planned features and modes for Halo Infinite in 2022.
343 Industries’ Joseph Staten noted in a new interview with The Washington Post that “very soon, fans will be introduced to some of the fun stuff we have planned for Season 2.”
Additional additions were suggested for the upcoming Season 2 release, with the best summation being the inclusion of improved options for Halo personalization.
Additionally, they dissected some Season 2 maps, including Catalyst and Breaker.